

Plus, the slimes you do encounter in your adventure no longer have individual names either, which is a little sad. The exploration sections feel even more shallow than they did before since there’s no longer any extra slimes to search for. The game has as many areas as its predecessors but the play time will probably end up being at least twice as long since you need to spend so much time both in ship combat and grinding for ways to improve it. There’s no way to escape from an enemy once you encounter them, and even frivolous encounters take a few minutes. Most of the stronger items have been re-balanced so the battles are much more challenging, but conversely, they’re now so frequent that you can easily get tired of them. It makes sense that the developers would want to expand on this part of the game, but it comes with its own issues. You’ll spend even more crafting ammunition and customizing your ship’s structure, both in finding items during the regular stages, and through running fetch quests for various townsfolk. While the tank battles in Rocket Slime were more like miniboss/boss battles, here you’ll regularly encounter opponents when sailing out at sea.

Rather than waging war with tanks, here you’re commanding your very own pirate ship. The developers must’ve realized how popular the tank battles were in the previous game, and so there’s a much greater emphasis placed on them here, which is the second biggest change. Many of these areas have bosses based on real-life locations from around the Earth – one snowy area is apparently supposed to be Russia since the boss is a giant Matryoshka doll, while a stage based very loosely on the American Wild West has a large, evil Statue of Liberty. There’s no more slimes to rescue and the town re-building element has gone, as there are now several towns to visit, associated with one of the stages, though they’re quite small. The first alteration is that the world is much larger – instead of focusing on a single town with various selectable from a map, there’s now a wide world to explore, accomplished by sailing over the ocean. The basic formula is more or less the same, but with two major changes. It’s up to the heroic slime and his pals to take to the high seas to get them back.

The Shippodan is up to no good again, though this time they’ve left the citizens of Boingsburg alone and have instead stolen eight magical orbs. The third Slime Mori Mori game moved to the Nintendo 3DS.
